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Spidersaurs

Spidersaurs

Gameplay and various other features as needed

Feb 2018 - Aug 2019 1 year, 6 months

Tech Stack

C++

Lock and load! Blast anything that moves and put the bite on the dreaded Spidersaurs in classic-style co-op run-’n’-gun action!

The other big project I worked on at WayForward. I worked on the launch Apple Arcade™️ release of this game. This was made in WayForward’s proprietary C++ engine. Work on this game included working with designers to implement their level design into the game. In particular, I helped setup the various environmental hazards and ensuring they functions with the right behavior and SFX/VFX.

I also helped with other small systems as needed. A few examples include the credits for the game and implementing achievements.

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